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Caledor Woods

Scenario Type: King of the Hill
Size: 12 Vs 12
Time Limit: 15 minutes
Victory Conditions: 500 points
 
Scoring: 2 points per player kill, 3 points every 5 seconds for holding the only capture point.

Overview

Deep inside the zone of Caledor, with very lush patches of underbrush and large redwood trees, Caledor Woods stretches out magnificently. The conflict will take place mostly in the scenario’s main valley, and a single capture point serves as the basis for a serious game of “King of the Hill.”

 

Order Strategy

You have lots of cover options in this scenario. Trees, bluffs, bushes can all be used to conceal your location and block line of sight. If you rely on ranged attacks, you may have to be quick on your feet to keep a good angle on your opponent. Watch out for ambush spots; there are many hidden through the woods. As an organized group, hug the right border from your spawn point and head for the capture point in the middle of the battlefield. It’s going to be one massive scrum for control, so whichever team coordinates the best will be victorious.

Destruction Strategy

You have lots of cover options in this scenario. Trees, bluffs, bushes can all be used to conceal your location and block line of sight. If you rely on ranged attacks, you may have to be quick on your feet to keep a good angle on your opponent. Watch out for ambush spots; there are many hidden through the woods. As an organized group, hug the left border from your spawn point and head for the capture point in the middle of the battlefield. It’s going to be one massive scrum for control, so whichever team coordinates the best will be victorious.

RvR Tip: Use obstacles. Hide behind them so foes cannot attack you.

Fixxer’s Tip: This is a team fight… Don’t be the weakest link.

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