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Engineer Nerfed Buttons Sequences (Grenadier)

These are the sequence I use in my everyday game play to make my life easier.

Nerfed Buttons will not do everything for you and you still have to press the button for each and every skill on your sequence. Also I will advise against making massive sequences as they can get very complicated and cause more harm than good.

Note: You can not use channeling abilities on Nerfed Buttons because after 1 sec the global cool down comes on and the skill goes on cool down then the sequence moves to the next skill and it will interrupt the channeling ability.

I only recommend to use sequences with instant skills and or buff /debuff. The rest of the skills are usually circumstantial and its best to be used manually.

Note: The sequence does not know what you want to do so if you have an enemy at 1% and you want to use firebomb to finish your enemy off but your armor plating is out the sequence will first cast that and then anything else that’s out of cool down before using firebomb.

The sequences I recommend for you to use are the following:

Sequence 1:

  • Burn Slave | Check: Effect | Stack Count 1 | Only Self (Yes) | Need (-) | Target (p)
  • Flak Jacket | Check: Effect | Stack Count 1 | Only Self (Yes) | Need (-) | Target (p)
  • Acid Bomb| Check: Effect | Stack Count 1 | Only Self (Yes) | Need (-) | Target (e)
  • Incendiary Round | Check: Effect | Stack Count 1 | Only Self (Yes) | Need (-) | Target (e)
  • Signal Flair | Check: Effect | Stack Count 1 | Only Self (Yes) | Need (-) | Target (e)
  • Stick Bomb | Check: Effect | Stack Count 1 | Only Self (Yes) | Need (-) | Target (e)
  • Fragmentation Grenade | Check: Movement (-) | | Check: Effect | Stack Count 1 | Only Self (Yes) | Need (-) | Target (e)
  • Fire Bomb | Nothing

When you have a target just start using the sequence. Burn Slave and Flak Jacket are there to buff you in case you are debuffed, just to make sure we keep those defenses up at all times. Then the dots will go in. IF you already have those buffs up the sequence will skip them but cast them if they run out or you are debuffed.

Dots are in sequence to debuff (Acid Bomb) then deal damage. If you are out of range to use Acid Bomb which is 65 feet the sequence will start with the next availible skill that is in range and if you get closer then it will switch to Acid bomb and check for effects and then move on.

We are hiding Signal flare behind Acid Bomb and Incendiary Round (useful if you are using Coordinated Fire fro the extra 15% damage so that it will not be removed instantly). Fragmentation grenade needs to be used both manually or automatically. The sequence will use the Fragmentation Grenade if you are moving and have the bombardment turret buff other wise it is skipped.

This is to make sure that this skill will be used when you have the turret buff. With out the turret buff you can use all the skill in the sequence except fragmentation grenade thus you need to have it on your bar for manual use.

Remember that you can use all grenades even with 1 stack of the turret and that you can move up to 5 feet with out loosing stacks. Also if u move further you will loose full stacks around 120 feet from your turret. In addition you can recall the turret with redeploy and keep moving and dotting.

Sequence 2 :

This is the smaller version from sequence 1. I use this to make sure that I am buffed and also to spam firebomb, when I want to burst, or finish a target. Fire bomb is your best single target spell as a grenadier, it can hit for 700 dmg + or crit around 1.2k dmg. I always check for acid bomb since Fire Bomb is dealing Corporeal damage to maximize its potential.

                                              

  • Burn Slave | Check: Effect | Stack Count 1 | Only Self (Yes) | Need (-) | Target (p)
  • Flak Jacket | Check: Effect | Stack Count 1 | Only Self (Yes) | Need (-) | Target (p)
  • Acid Bomb| Check: Effect | Stack Count 1 | Only Self (Yes) | Need (-) | Target (e)
  • Fire Bomb | Nothing

As mentioned before everything else should be used manually according to the situation, such as interrupts, punts, turrets, focused fire / hip shot as burst, etc.

If you need more help in getting the basics on how nerfed buttons work please reffer to the you tube video https://youtu.be/Kxe504QYxco

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