Career Builds for
“Any Dwarf dishonored so thoroughly has only one choice: to stand before Grungi and take the Slayers oath, swearing to atone for his sin through an honorable death in combat. He forsakes his traditional armor, shaves his beard, ritually tattoos himself, and then sets off to rid himself of the shame and regret that haunt him. Slayers are just as stubborn as any other Dwarf, and dying quietly is simply not in their nature.”
Difficulty (Skillcap, Rotations) 0
Versatility (Build / Playstyle Variety) 0
Mobility (Gap-Closers, Escapes, Immunities, Movespeed Buffs) 0
- Path of Trollslayer
- Path of Giantslayer
- Path of Skavenslayer
- ROR Changes
Archetype: Melee DPS
Special Mechanic: Enrage
Class Details: A Slayer focuses on brutal offensive attacks. As their rage builds up, they become more and more powerful, but they will eventually start to become more vulnerable as well, as fatigue takes its toll.
Slayer focuses on brutal offensive attacks. As their rage builds up, they become more and more powerful, but they will eventually start to become more vulnerable as well, as fatigue takes its toll. While Slayers are able to briefly dampen their rage by using powerful and exhausting attacks, they can never be truly calmed, and their rage will quickly begin to build once again. Playing as a Slayer will ultimately come down to your choices between allowing your rage to consume you entirely and keeping you in a massive frenzy, or constantly exhausting your rage while also forgoing the furious might that it would otherwise give you, or striking a careful balance between the two. No matter the style, all Slayers are a force to be reckoned with on the battlefield.
Every moment of a Slayers life is filled with the rage of their dishonor and loss. As they battle an enemy, they become more enraged with every passing moment, furious and saddened that this foe is not strong enough to bring them deaths atonement. This rage fills them with deadly fury, making them more and more dangerous as it builds up. Eventually, their rage will begin to push their body past its limits, putting their own health and safely into dire straits.
Path of Trollslayer
The Path of Trollslayer focuses on fully embracing the rage of the dishonored Slayer. This rage turns them into an offensive powerhouse at the expense of straining their own bodies beyond all reasonable limits. While this leaves the Slayer quickly overextended and vulnerable with their defensive capabilities highly diminished, a specialist in this Mastery will quickly overwhelm any foe who stands before them. Slayers of this path tend to focus on a single distracted enemy.
Path of Giantslayer
The Path of Giantslayer drives the Slayer to punish their enemies with constant, powerful hits as the shamed Dwarf continuously channels their rage into exhausting attacks. This consistent burning-away of their rage results in them lacking some of the sheer brutal power that their anger would otherwise grant them, but it also prevents them from becoming overextended and vulnerable. A master of this path prefers to finish off their enemies with decisive and well-placed attacks, and is more capable of shrugging off a foes feeble strikes.
Path of Skavenslayer
The Path of Skavenslayer focuses on using cunning to fight several opponents at once. A distinctive balance between the Slayers two extremes of combat styles, a master Skavenslayer is adept at striking a balance between embracing their rage and anger, yet still having the presence of mind to unleash an exhaustive attack before they become too vulnerable. This more tactical-based training makes a specialist in this path adept at following the complex flow of battle, and allows them to easily deal with multiple enemies.
As a Slayer you will need the following statistics which you can improve using armor sets, weapons, rings, talismans and renown points
Strength Skill: Increases your melee damage and reduces your opponent’s chance to block or parry.
Weapons Skill: Increases your armor penetration and parry.
Critical Chance: Increases your chance to deal critical damage ( not the amount).
Wounds: Increases your overall HP. You can never have enough HP.
There are many ways to get gear:
- Open RvR: The gear and weapons you get here are for your main spec.
- During RvR: when you kill or lock a zone you will be given medallions according to your level which you can trade for armor and weapons. At the end of a zone if you roll high enough you will be give a color bag with may contain certain tokens that you can trade and get a jewel set. Engineers don’t have defensive jewels set like other classes.
- Scenarios: The gear and weapons you get here are some of the best weapons in game. You gain emblems at the end of every scenario and then you trade the emblems in the vendors in altdorf or inevitable city for your gear and weapons.
- Tome Unlocks: The tome is the book on your menu bar. In there you can do some like achievements i.e kill 100 orcs and get an unlock or get 3 items from a creature and then you trade that for a token in the library in altdorf or inevitable city and then that token in a jewel. There are some nice sets to see. Have a look in the useful links section.
- Tier 4 epic quests: There is one epic quest story line in every area, and once you complete them you are given a choice of 1 item.
- Dungeons & Lairs: Some Dungeons and Lairs can provide some good gear, weapons and jewels as you level up and or for end game. Changes in locations and ways to get end tier gear are happening constantly. Try and keep and eye on game forums.
Changes in ROR
- Honor Restored now has a 50% chance to proc.
- Spine Crusher is now in the Path of the Giantslayer
- Spellbreaker now removes up to 3 Blessings or Enchantments, dealing 25% more damage per Blessing or Enchantment removed. Cooldown set to 15s.
- Rage will affect Reckless Gamble.
- Retribution is now a 5s channel, 30s cooldown which inflicts damage to all targets 25 feet in front of you every second. Damage on each strike after the first is increased by 15% for each enemy that hit you during the previous second, up to 60% maximum.
- Precarious Assault damage increased (link). Precarious Assault is now in the Path of the Trollslayer and increases chance to be critically hit by 1% (down from 5%) but stacks up to 5 times.
- Close Combat is a new archetype tactic for all melee DPS classes. This tactic provides a 25% damage reduction against ranged and magical damage for 2s after using a direct damage, single target, melee ability on an enemy. This reduction does not stack with localized damage reductions such as Detaunt or Guard.
- The cooldown of Deathblow has been reduced to 15 seconds from 30.
- Shatter Limbs increases cooldowns on enemies by 1s for each target hit.
- Removed the negative effect from the Breaking Point tactic.
- Deadly Determination, one of the morale 2 abilities, will dissipate after 30s.
Changes in ROR are happening constantly and its hard to keep up with them all. Stay updated by following the news and patch notes: